47 lines
1.9 KiB
C#
47 lines
1.9 KiB
C#
namespace Fusion.Addons.InterestManagement
|
|
{
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// Provides interest to players in certain distance from this object.
|
|
/// </summary>
|
|
public sealed class InterestByDistance : InterestProvider
|
|
{
|
|
// PUBLIC MEMBERS
|
|
|
|
[InlineHelp][Tooltip("Minimum distance from player camera to this object.")]
|
|
public float MinDistance;
|
|
[InlineHelp][Tooltip("Maximum distance from player camera to this object.")]
|
|
public float MaxDistance;
|
|
|
|
// InterestProvider INTERFACE
|
|
|
|
/// <summary>
|
|
/// Returns whether this provider should be processed for given player.
|
|
/// </summary>
|
|
/// <param name="playerView">Player interest view with player information used for filtering.</param>
|
|
public override bool IsPlayerInterested(PlayerInterestView playerView)
|
|
{
|
|
// We compare player camera position against transform of this object.
|
|
// It is enough for relatively small objects, bigger objects might need a special handling - distance from a closest point on bounding box for example.
|
|
Vector3 positionDifference = Transform.position - playerView.CameraPosition;
|
|
float sqrDistance = Vector3.SqrMagnitude(positionDifference);
|
|
return sqrDistance <= MaxDistance * MaxDistance && sqrDistance >= MinDistance * MinDistance;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when an object with InterestByDistance or PlayerInterestManager component is selected.
|
|
/// </summary>
|
|
/// <param name="playerView">Provides player information, is valid only if the selected object has PlayerInterestManager component.</param>
|
|
/// <param name="isSelected">True if the selected object has this component, false otherwise.</param>
|
|
protected override void OnDrawGizmosForPlayer(PlayerInterestView playerView, bool isSelected)
|
|
{
|
|
if (isSelected == true)
|
|
{
|
|
InterestUtility.DrawWireSphere(Transform.position, MinDistance, Color.red);
|
|
InterestUtility.DrawWireSphere(Transform.position, MaxDistance, Color.green);
|
|
}
|
|
}
|
|
}
|
|
}
|