28 lines
424 B
C#
28 lines
424 B
C#
namespace TPSBR
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{
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using UnityEngine;
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using Fusion.Addons.AnimationController;
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public sealed class ShootLayer : AnimationLayer
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{
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// PUBLIC MEMBERS
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public ShootState Shoot => _shoot;
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// PRIVATE MEMBERS
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[SerializeField]
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private ShootState _shoot;
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// AnimationLayer INTERFACE
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protected override void OnFixedUpdate()
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{
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if (_shoot.IsFinished() == true)
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{
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_shoot.Deactivate(0.1f);
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}
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}
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}
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}
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