20 lines
340 B
C#
Raw Normal View History

2025-09-26 00:21:07 +05:00
using UnityEngine;
namespace Projectiles
{
public class SceneCamera : MonoBehaviour
{
// PUBLIC MEMBERS
public Camera Camera => _camera;
public ShakeEffect ShakeEffect => _shakeEffect;
// PRIVATE MEMBERS
[SerializeField]
private Camera _camera;
[SerializeField]
private ShakeEffect _shakeEffect;
}
}