28 lines
485 B
C#
28 lines
485 B
C#
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using TMPro;
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using UnityEngine;
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namespace Projectiles.UI
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{
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public class UIHealth : UIBehaviour
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{
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// PRIVATE MEMBERS
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[SerializeField]
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private TextMeshProUGUI _healthValue;
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private int _lastValue = -1;
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// PUBLIC METHODS
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public void UpdateHealth(Health health)
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{
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int currentHealth = Mathf.RoundToInt(health.CurrentHealth);
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if (currentHealth == _lastValue)
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return;
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_healthValue.text = currentHealth.ToString();
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_lastValue = currentHealth;
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}
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}
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}
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