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2025-09-26 00:21:07 +05:00
using System.Runtime.CompilerServices;
using UnityEngine;
namespace Projectiles
{
public static class MathUtility
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Map(float inMin, float inMax, float outMin, float outMax, float value)
{
if (value <= inMin)
return outMin;
if (value >= inMax)
return outMax;
return (outMax - outMin) * ((value - inMin) / (inMax - inMin)) + outMin;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Map(Vector2 inRange, Vector2 outRange, float value)
{
return Map(inRange.x, inRange.y, outRange.x, outRange.y, value);
}
}
}