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+ public int playerIndex; public override void Execute() { Instance = this; } @@ -652,7 +652,7 @@ namespace Fusion { if (scene.IsValid) { sceneInfo.AddSceneRef(scene, LoadSceneMode.Additive); } - + byte selectedIndex = (byte)MyGameManager.Instance.playerIndex; return runner.StartGame(new StartGameArgs { GameMode = gameMode, Address = address, @@ -662,6 +662,7 @@ namespace Fusion { SceneManager = sceneManager, Updater = updater, ObjectProvider = objectProvider, + ConnectionToken = new byte[]{ selectedIndex} }); } diff --git a/Assets/Photon/Fusion/Runtime/MyGameManager.cs b/Assets/Photon/Fusion/Runtime/MyGameManager.cs new file mode 100644 index 0000000..e64fa39 --- /dev/null +++ b/Assets/Photon/Fusion/Runtime/MyGameManager.cs @@ -0,0 +1,28 @@ +using System; +using UnityEngine; + +public class MyGameManager : MonoBehaviour +{ + public static MyGameManager Instance = null; + public GameObject SelectionPanel; + public int playerIndex = 0; + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(this); + } + else + { + Instance = this; + } + DontDestroyOnLoad(gameObject); + } + + public void SetPlayerIndex(int index) + { + playerIndex = index; + } + + +} diff --git a/Assets/Photon/Fusion/Runtime/MyGameManager.cs.meta b/Assets/Photon/Fusion/Runtime/MyGameManager.cs.meta new file mode 100644 index 0000000..4bbcbad --- /dev/null +++ b/Assets/Photon/Fusion/Runtime/MyGameManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 87715ec84f7c88249979a88f45eaff18 \ No newline at end of file diff --git a/Assets/Prefabs/Player/Agent/PlayerAgentGigaChad.prefab b/Assets/Prefabs/Player/Agent/PlayerAgentGigaChad.prefab new file mode 100644 index 0000000..1c29b80 --- /dev/null +++ b/Assets/Prefabs/Player/Agent/PlayerAgentGigaChad.prefab @@ -0,0 +1,649 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &260199661339379077 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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{fileID: 988367573} - {fileID: 254326394} - {fileID: 3021645300727878439} + - {fileID: 1629495266} diff --git a/Assets/Scripts/Game/GameManager.cs b/Assets/Scripts/Game/GameManager.cs index 57c31a7..753bd85 100644 --- a/Assets/Scripts/Game/GameManager.cs +++ b/Assets/Scripts/Game/GameManager.cs @@ -1,5 +1,6 @@ using System; using Fusion.Sockets; +using UnityEngine.Serialization; namespace Projectiles { @@ -19,11 +20,13 @@ namespace Projectiles [SerializeField] private Gameplay _gameplayPrefab; + [SerializeField] - private Player _playerPrefab; - + private List _playerPrefabs; + private bool _gameplaySpawned; + public int playerIndex = 0; // INetworkRunnerCallbacks INTERFACE void INetworkRunnerCallbacks.OnPlayerJoined(NetworkRunner runner, PlayerRef playerRef) @@ -37,7 +40,13 @@ namespace Projectiles _gameplaySpawned = true; } - var player = Runner.Spawn(_playerPrefab, inputAuthority: playerRef); + int index = 0; + var token = Runner.GetPlayerConnectionToken(playerRef); // returns byte[] + if (token != null && token.Length > 0) + index = token[0]; + + MyGameManager.Instance.SelectionPanel.SetActive(false); + var player = Runner.Spawn(_playerPrefabs[index], inputAuthority: playerRef); Runner.SetPlayerObject(playerRef, player.Object); } diff --git a/Assets/Scripts/Player/PlayerBody.cs b/Assets/Scripts/Player/PlayerBody.cs index 0ef5fab..66b1b81 100644 --- a/Assets/Scripts/Player/PlayerBody.cs +++ b/Assets/Scripts/Player/PlayerBody.cs @@ -16,10 +16,6 @@ namespace Projectiles [SerializeField] private GameObject _visual; [SerializeField] - private GameObject _immortalityEffect; - [SerializeField] - private Transform _capTransform; - [SerializeField] private Rigidbody _flyingCapPrefab; [SerializeField] private float _capImpulse = 10f; @@ -52,7 +48,6 @@ namespace Projectiles public override void Render() { - _immortalityEffect.SetActive(_agent.Health.IsImmortal); } public override void Despawned(NetworkRunner runner, bool hasState) @@ -79,7 +74,6 @@ namespace Projectiles deathEffect.transform.position = transform.position + Vector3.up; var flyingCap = Runner.InstantiateInRunnerScene(_flyingCapPrefab); - flyingCap.transform.SetPositionAndRotation(_capTransform.position, _capTransform.rotation); var direction = (hit.Direction + 2f * Vector3.up).normalized; flyingCap.AddForceAtPosition(direction * _capImpulse, flyingCap.transform.position - hit.Direction * 0.2f, ForceMode.Impulse); diff --git a/Assets/Settings/UniversalRP-HighQuality.asset b/Assets/Settings/UniversalRP-HighQuality.asset index 548fa09..78ba32c 100644 --- a/Assets/Settings/UniversalRP-HighQuality.asset +++ b/Assets/Settings/UniversalRP-HighQuality.asset @@ -99,35 +99,35 @@ MonoBehaviour: obsoleteHasProbeVolumes: m_Keys: [] m_Values: - 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m_PrefilterScreenCoord: 0 - m_PrefilterNativeRenderPass: 0 + m_PrefilterScreenCoord: 1 + m_PrefilterNativeRenderPass: 1 m_PrefilterUseLegacyLightmaps: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 1 diff --git a/Assets/Settings/UniversalRP-LowQuality.asset b/Assets/Settings/UniversalRP-LowQuality.asset index 134dd14..9bdecb2 100644 --- a/Assets/Settings/UniversalRP-LowQuality.asset +++ b/Assets/Settings/UniversalRP-LowQuality.asset @@ -99,35 +99,35 @@ MonoBehaviour: obsoleteHasProbeVolumes: m_Keys: [] m_Values: - m_PrefilteringModeMainLightShadows: 1 - m_PrefilteringModeAdditionalLight: 4 - m_PrefilteringModeAdditionalLightShadows: 1 - m_PrefilterXRKeywords: 0 - m_PrefilteringModeForwardPlus: 1 - m_PrefilteringModeDeferredRendering: 1 - m_PrefilteringModeScreenSpaceOcclusion: 1 - m_PrefilterDebugKeywords: 0 - m_PrefilterWriteRenderingLayers: 0 - m_PrefilterHDROutput: 0 - m_PrefilterAlphaOutput: 0 - m_PrefilterSSAODepthNormals: 0 - m_PrefilterSSAOSourceDepthLow: 0 - m_PrefilterSSAOSourceDepthMedium: 0 - 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m_PrefilterScreenCoord: 0 - m_PrefilterNativeRenderPass: 0 + m_PrefilterScreenCoord: 1 + m_PrefilterNativeRenderPass: 1 m_PrefilterUseLegacyLightmaps: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 diff --git a/Assets/Settings/UniversalRP-MediumQuality.asset b/Assets/Settings/UniversalRP-MediumQuality.asset index f567cd0..69be234 100644 --- a/Assets/Settings/UniversalRP-MediumQuality.asset +++ b/Assets/Settings/UniversalRP-MediumQuality.asset @@ -12,8 +12,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: UniversalRP-MediumQuality m_EditorClassIdentifier: - k_AssetVersion: 9 - k_AssetPreviousVersion: 9 + k_AssetVersion: 12 + k_AssetPreviousVersion: 12 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: @@ -23,10 +23,24 @@ MonoBehaviour: m_RequireOpaqueTexture: 0 m_OpaqueDownsampling: 1 m_SupportsTerrainHoles: 1 - m_StoreActionsOptimization: 0 m_SupportsHDR: 0 + m_HDRColorBufferPrecision: 0 m_MSAA: 1 m_RenderScale: 1 + m_UpscalingFilter: 0 + m_FsrOverrideSharpness: 0 + m_FsrSharpness: 0.92 + m_EnableLODCrossFade: 1 + m_LODCrossFadeDitheringType: 1 + m_ShEvalMode: 0 + m_LightProbeSystem: 0 + m_ProbeVolumeMemoryBudget: 1024 + m_ProbeVolumeBlendingMemoryBudget: 256 + m_SupportProbeVolumeGPUStreaming: 0 + m_SupportProbeVolumeDiskStreaming: 0 + m_SupportProbeVolumeScenarios: 0 + m_SupportProbeVolumeScenarioBlending: 0 + m_ProbeVolumeSHBands: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 1 m_MainLightShadowmapResolution: 2048 @@ -47,25 +61,76 @@ MonoBehaviour: m_CascadeBorder: 0.1 m_ShadowDepthBias: 0 m_ShadowNormalBias: 0 + m_AnyShadowsSupported: 1 m_SoftShadowsSupported: 0 m_ConservativeEnclosingSphere: 0 m_NumIterationsEnclosingSphere: 64 + m_SoftShadowQuality: 2 m_AdditionalLightsCookieResolution: 2048 m_AdditionalLightsCookieFormat: 3 m_UseSRPBatcher: 1 m_SupportsDynamicBatching: 0 m_MixedLightingSupported: 1 + m_SupportsLightCookies: 1 m_SupportsLightLayers: 0 m_DebugLevel: 0 + m_StoreActionsOptimization: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 16 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 0 + m_SupportDataDrivenLensFlare: 1 + m_SupportScreenSpaceLensFlare: 1 + m_GPUResidentDrawerMode: 0 + m_SmallMeshScreenPercentage: 0 + m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 - m_ShaderVariantLogLevel: 0 m_VolumeFrameworkUpdateMode: 0 + m_VolumeProfile: {fileID: 0} + apvScenesData: + obsoleteSceneBounds: + m_Keys: [] + m_Values: [] + obsoleteHasProbeVolumes: + m_Keys: [] + m_Values: + m_PrefilteringModeMainLightShadows: 3 + m_PrefilteringModeAdditionalLight: 3 + m_PrefilteringModeAdditionalLightShadows: 0 + m_PrefilterXRKeywords: 1 + m_PrefilteringModeForwardPlus: 0 + m_PrefilteringModeDeferredRendering: 0 + m_PrefilteringModeScreenSpaceOcclusion: 0 + m_PrefilterDebugKeywords: 1 + m_PrefilterWriteRenderingLayers: 1 + m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 1 + m_PrefilterSSAODepthNormals: 1 + m_PrefilterSSAOSourceDepthLow: 1 + m_PrefilterSSAOSourceDepthMedium: 1 + m_PrefilterSSAOSourceDepthHigh: 1 + m_PrefilterSSAOInterleaved: 1 + m_PrefilterSSAOBlueNoise: 1 + m_PrefilterSSAOSampleCountLow: 1 + m_PrefilterSSAOSampleCountMedium: 1 + m_PrefilterSSAOSampleCountHigh: 1 + m_PrefilterDBufferMRT1: 1 + m_PrefilterDBufferMRT2: 1 + m_PrefilterDBufferMRT3: 1 + m_PrefilterSoftShadowsQualityLow: 1 + m_PrefilterSoftShadowsQualityMedium: 1 + m_PrefilterSoftShadowsQualityHigh: 1 + m_PrefilterSoftShadows: 0 + m_PrefilterScreenCoord: 1 + m_PrefilterNativeRenderPass: 1 + m_PrefilterUseLegacyLightmaps: 0 + m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 + m_Textures: + blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} + bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} diff --git a/Assets/UniversalRenderPipelineGlobalSettings.asset b/Assets/UniversalRenderPipelineGlobalSettings.asset index 49afe60..d68021b 100644 --- a/Assets/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/UniversalRenderPipelineGlobalSettings.asset @@ -33,29 +33,39 @@ MonoBehaviour: m_Settings: m_SettingsList: m_List: - 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