Added the rest of the characters
@ -48,8 +48,8 @@ BlendTree:
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@ -141,13 +141,13 @@ AnimatorController:
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8
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|
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parentName: UnicornFartDust(Clone)
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scale: {x: 0.9999999, y: 1, z: 1}
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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@ -50,7 +50,7 @@ namespace Fusion {
|
|||||||
public SceneRef InitialScene;
|
public SceneRef InitialScene;
|
||||||
public int ClientCount;
|
public int ClientCount;
|
||||||
public bool IsShared;
|
public bool IsShared;
|
||||||
|
public int playerIndex;
|
||||||
public override void Execute() {
|
public override void Execute() {
|
||||||
Instance = this;
|
Instance = this;
|
||||||
}
|
}
|
||||||
@ -652,7 +652,7 @@ namespace Fusion {
|
|||||||
if (scene.IsValid) {
|
if (scene.IsValid) {
|
||||||
sceneInfo.AddSceneRef(scene, LoadSceneMode.Additive);
|
sceneInfo.AddSceneRef(scene, LoadSceneMode.Additive);
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||||||
}
|
}
|
||||||
|
byte selectedIndex = (byte)MyGameManager.Instance.playerIndex;
|
||||||
return runner.StartGame(new StartGameArgs {
|
return runner.StartGame(new StartGameArgs {
|
||||||
GameMode = gameMode,
|
GameMode = gameMode,
|
||||||
Address = address,
|
Address = address,
|
||||||
@ -662,6 +662,7 @@ namespace Fusion {
|
|||||||
SceneManager = sceneManager,
|
SceneManager = sceneManager,
|
||||||
Updater = updater,
|
Updater = updater,
|
||||||
ObjectProvider = objectProvider,
|
ObjectProvider = objectProvider,
|
||||||
|
ConnectionToken = new byte[]{ selectedIndex}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
28
Assets/Photon/Fusion/Runtime/MyGameManager.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MyGameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static MyGameManager Instance = null;
|
||||||
|
public GameObject SelectionPanel;
|
||||||
|
public int playerIndex = 0;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null && Instance != this)
|
||||||
|
{
|
||||||
|
Destroy(this);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPlayerIndex(int index)
|
||||||
|
{
|
||||||
|
playerIndex = index;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
2
Assets/Photon/Fusion/Runtime/MyGameManager.cs.meta
Normal file
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fileFormatVersion: 2
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649
Assets/Prefabs/Player/Agent/PlayerAgentGigaChad.prefab
Normal file
@ -0,0 +1,649 @@
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@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using Fusion.Sockets;
|
using Fusion.Sockets;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
namespace Projectiles
|
namespace Projectiles
|
||||||
{
|
{
|
||||||
@ -19,11 +20,13 @@ namespace Projectiles
|
|||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Gameplay _gameplayPrefab;
|
private Gameplay _gameplayPrefab;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Player _playerPrefab;
|
private List<Player> _playerPrefabs;
|
||||||
|
|
||||||
private bool _gameplaySpawned;
|
private bool _gameplaySpawned;
|
||||||
|
|
||||||
|
public int playerIndex = 0;
|
||||||
// INetworkRunnerCallbacks INTERFACE
|
// INetworkRunnerCallbacks INTERFACE
|
||||||
|
|
||||||
void INetworkRunnerCallbacks.OnPlayerJoined(NetworkRunner runner, PlayerRef playerRef)
|
void INetworkRunnerCallbacks.OnPlayerJoined(NetworkRunner runner, PlayerRef playerRef)
|
||||||
@ -37,7 +40,13 @@ namespace Projectiles
|
|||||||
_gameplaySpawned = true;
|
_gameplaySpawned = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
var player = Runner.Spawn(_playerPrefab, inputAuthority: playerRef);
|
int index = 0;
|
||||||
|
var token = Runner.GetPlayerConnectionToken(playerRef); // returns byte[]
|
||||||
|
if (token != null && token.Length > 0)
|
||||||
|
index = token[0];
|
||||||
|
|
||||||
|
MyGameManager.Instance.SelectionPanel.SetActive(false);
|
||||||
|
var player = Runner.Spawn(_playerPrefabs[index], inputAuthority: playerRef);
|
||||||
Runner.SetPlayerObject(playerRef, player.Object);
|
Runner.SetPlayerObject(playerRef, player.Object);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,10 +16,6 @@ namespace Projectiles
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject _visual;
|
private GameObject _visual;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject _immortalityEffect;
|
|
||||||
[SerializeField]
|
|
||||||
private Transform _capTransform;
|
|
||||||
[SerializeField]
|
|
||||||
private Rigidbody _flyingCapPrefab;
|
private Rigidbody _flyingCapPrefab;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float _capImpulse = 10f;
|
private float _capImpulse = 10f;
|
||||||
@ -52,7 +48,6 @@ namespace Projectiles
|
|||||||
|
|
||||||
public override void Render()
|
public override void Render()
|
||||||
{
|
{
|
||||||
_immortalityEffect.SetActive(_agent.Health.IsImmortal);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Despawned(NetworkRunner runner, bool hasState)
|
public override void Despawned(NetworkRunner runner, bool hasState)
|
||||||
@ -79,7 +74,6 @@ namespace Projectiles
|
|||||||
deathEffect.transform.position = transform.position + Vector3.up;
|
deathEffect.transform.position = transform.position + Vector3.up;
|
||||||
|
|
||||||
var flyingCap = Runner.InstantiateInRunnerScene(_flyingCapPrefab);
|
var flyingCap = Runner.InstantiateInRunnerScene(_flyingCapPrefab);
|
||||||
flyingCap.transform.SetPositionAndRotation(_capTransform.position, _capTransform.rotation);
|
|
||||||
|
|
||||||
var direction = (hit.Direction + 2f * Vector3.up).normalized;
|
var direction = (hit.Direction + 2f * Vector3.up).normalized;
|
||||||
flyingCap.AddForceAtPosition(direction * _capImpulse, flyingCap.transform.position - hit.Direction * 0.2f, ForceMode.Impulse);
|
flyingCap.AddForceAtPosition(direction * _capImpulse, flyingCap.transform.position - hit.Direction * 0.2f, ForceMode.Impulse);
|
||||||
|
@ -99,35 +99,35 @@ MonoBehaviour:
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@ -47,25 +61,76 @@ MonoBehaviour:
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|
- rid: 3067256515484713057
|
||||||
type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||||
data:
|
data:
|
||||||
m_Version: 1
|
m_Version: 1
|
||||||
m_ProbeVolumeDisableStreamingAssets: 0
|
m_ProbeVolumeDisableStreamingAssets: 0
|
||||||
- rid: 3067256449439891764
|
|
||||||
type: {class: ShaderStrippingSetting, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
|
||||||
data:
|
|
||||||
m_Version: 0
|
|
||||||
m_ExportShaderVariants: 1
|
|
||||||
m_ShaderVariantLogLevel: 0
|
|
||||||
m_StripRuntimeDebugShaders: 1
|
|
||||||
|
@ -6,10 +6,7 @@ EditorBuildSettings:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Deathmatch.unity
|
path: Assets/Scenes/RizzeBR.unity
|
||||||
guid: 4213cc4aa9415c94eb19e5e87b4316fb
|
guid: d64b49fbb59ca8a479694ff4dbd47d77
|
||||||
- enabled: 1
|
|
||||||
path: Assets/Scenes/Playground.unity
|
|
||||||
guid: b69d812ebe04e1648908c67abb8fa11a
|
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
m_UseUCBPForAssetBundles: 0
|
m_UseUCBPForAssetBundles: 0
|
||||||
|
@ -40,6 +40,11 @@
|
|||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
"key": "experimental.enabled",
|
"key": "experimental.enabled",
|
||||||
"value": "{\"m_Value\":false}"
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.stripProBuilderScriptsOnBuild",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|