using System; using UnityEngine; public class MyGameManager : MonoBehaviour { public static MyGameManager Instance = null; public GameObject SelectionPanel; public int playerIndex = 0; private void Awake() { if (Instance != null && Instance != this) { Destroy(this); } else { Instance = this; } DontDestroyOnLoad(gameObject); } public void SetPlayerIndex(int index) { playerIndex = index; } }