29 lines
541 B
C#

using System;
using UnityEngine;
public class MyGameManager : MonoBehaviour
{
public static MyGameManager Instance = null;
public GameObject SelectionPanel;
public int playerIndex = 0;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(this);
}
else
{
Instance = this;
}
DontDestroyOnLoad(gameObject);
}
public void SetPlayerIndex(int index)
{
playerIndex = index;
}
}