2025-09-26 00:21:07 +05:00

21 lines
310 B
C#

using TMPro;
using UnityEngine;
namespace Projectiles.UI
{
public class UIWeaponItem : UIListItemBase<UIWeapon>
{
// PRIVATE MEMBERS
[SerializeField]
private TextMeshProUGUI _indexText;
// MONOBEHAVIOUR
protected void Start()
{
_indexText.text = (Content.Slot + 1).ToString();
}
}
}